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Post by P i x i e * D u s t on Feb 25, 2005 20:02:54 GMT -5
Posted Originally by The "Man"
Now I was hoping to have the entire first section done, but as I began writing more and more began to pop up, however I will post what I have so far in order to sate you for the time being.
WEAPONS -------------
Melee Weapons
Stun Baton: - This round black metal shaft is about 2 and a half feet long and about 2 inches in diameter. - Along one end, the material changes, become more like a plastic as it forms the grip. - A millameter above the the handle is a small silver swtich, about the size of a starburst candy, a flick of the switch the baton begins to hum, a faint blue glow appearing on the baton as it is charged with an electrical field. - Commonly used by security guards, and police officers that wish to subdue fellons quickly and effectively. This weapon is much like a taser, delivering an electrical jolt at Excellent strength. - This weapon can not normally kill the target, however if someone is subjected to it for long periods of time then it is possible that they can die. - The baton is made up of [Good] (i.e.: Brick, aluminum, asphalt, high-strength plastic, light machinery) strength material. - Someone struck by the weapon takes both the damage from being struck by baton and the following electrical burst, although the burst is more to subdue the foe quickly then anything. - The handle unscrews from the rest of the weapon, revealing the energy cell that powers the weapon. - A single energy cell has enough juice to last for 40 Combat actions, not rounds but actual actions. After a burst has been dispensed it takes one combat action for the system to recharge, the switch flicking to the off posistion. Cost: $250
Energy Cell: - Small cylinder about the same size as a standard C Battery - Silver in color - Powered by revolutionary cold fusion energy. - Along one side of the battery is an LCD screen that depicts the remaining energy in the battery. - Once a cell is placed in the unit it can not be removed until depletion. Cost: $87
Vibro Weapons: - Shaped like the normal weapons used in medievil times with a slight kick. - Implanted within the structure of the weapon, filling out the core as it were, is a Structural Vibration Unit. - The blade to begin to vibrate at a extremely high rate, even beginning to vibrate on the molecular level. - The weapon cuts more cleanly, the blades acting somewhat to a saw moving at termendous speeds, slicing through [Typical](i.e.: Rubber, soft metal, ice, interior walls, flesh, bone) resistance cleanly as long as the unit is activated. - The S.V.U adds 1 level to the materials strength for the purposes of damage only. - The Vibro Weapons come constructed of two different materials, > an Aluminum-Steel alloy called Alumineel [Good Strength] > a High Grade Alumineel [Excellent Strength].
***Alumineel is lighter then steel and alot stronger then alumnium, but yet still not as strong as normal steel, however the light weight makes up for the lack of structural strength.
- The Vibro Weapons energy core is contained within the hilt of the weapon in question, which is set up similiar to the hilts found on the Stun Baton the activation swtich found near the hilt for easy access.
- Once activated the Energy Core provides enough energy to power the weapon for 40 combat rounds of use.
- The actual design of the weapon are pretty straight forward, only purely cosmetic variations appearing in the different models, other types of slashing or piercing melee weapons could be made,however that will require a request for pricing to the Eden Corporation at theedencorporation@yahoo.com
-The common weapon styles are: > Dagger - $350/$430, > Single handed blade - $710/$890 > Double handed blade - $900/$1120 > Single handed axe - $760/$905 > Double Handed Axe- $940/$1215
Vibro Energy Cell: - Small cylinder about the same size as a standard C Battery - Silver in color - Powered by revolutionary cold fusion energy - Along one side of the battery is an LCD screen that depicts the remaining energy in the battery. - Once a cell is placed in the unit it can not be removed until depletion. Cost: > Dagger Energy Cell: $87 > One-Handed Weapon Enegy Cell: $110 > Two-Handed Weapon Energy Cell: $240
Grav Mace: - Three feet long, - 3 inches in diameter, - last 6 inches on one end taken up by a thick enlargement of the very pipe looking design. The enlargement is an additional 4 inches, completely solid and very cylinder like. - From the cylinder 6 protrusions stick out of it, - these protrusions, 2 inches in height an inch wide and it is 6 inches long, spanning the entire length of the head., are evenly spaced along the head of the mace. - On top of the protrusions are 3 small holes, evenly spaced out. - At the opposing end of the mace is a thick rubber grip, - Classic silver switch, a lovely contrast to the deep navy blue of the rest of the Grav Mace. - Under the head of the mace is an Energy Field Generator, the holes in the protrusion act as the emitters for the Energy Field Generator. - With a flick of the switch a low whine begins to eminate from the mace as the E.F.G begins to charge up, - the initial charging period lasting for two combat actions. - Upon impact the mace emits a force field of sorts, the field pushing the target back, the distance depending on weight. - The Energy field that pushes the target back is comprised of concusive force, though thanks to the Energy Field Generator it is able to be controlled so that it does not inflict damage upon the person. - The Energy Field is only emitted from the protrusions that make contact with the intended target, the Generator being able to detect the impact of the protrusions with something. - The mace is made out of the same High Grade Alumineel that the vibro weapons are constructed of [Excellent Strength] (i.e.: Concrete, iron, bullet-proof glass, clothing, exterior walls) and the energy field emitted is of [Remarkable Strength](i.e.: Steel, reinforced concrete), pushing things weighing up to 400 pounds back 10 feet should they fail the opposed checks vs. the targets Agility or Weight depending on the situation. - The field pushes the target back 10 feet in a quick burst as long as they are under 400 pounds, for things that weight 400-450 they are moved back 9 feet, the distance decreaseing by 1 foot for every 50 pounds heavier. - The energy cell pops out of the hilt, the rubber coating not covering the bottom of the hilt. Cost: $7200
Grave Mace Energy Cell: - Seven inches long - Thickness of a quater, - Silver coloured - Powered by revolutionary cold fusion energy - Along one side of the battery is an LCD screen that depicts the remaining energy in the battery. - Once a cell is placed in the unit it can not be removed until depletion. Cost: $600
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Post by P i x i e * D u s t on Feb 25, 2005 20:03:19 GMT -5
Pistols-
Enforcer 117A: Small and light, the Enforcer 117A for the longest time was the weapon choice of the Police and Military Commanders. Constructed from lightweight polyfiber alloys, the gun weighs an amazing 14 ounces when not loaded, being bumped up to 18 ounces with the full 42 round clip inserted. Although considered a very tiny weapon, the fear of it breaking in the users hands is not only a grave misconception but couldn't be farther from the truth. These pistols were designed to take a beating, Eden Corporation having placed them in rigorous tests. The Enforcer is able to trace some of its roots back to earlier Baretta pistols, the company having been bought out by the Eden Corporation in 2016. Capable of single fire or a three round burst, even while underwater, the very unassuming pistol packs quite a whollop, the gun having been designed to make up for its lack of size by firing its rounds at a higher velocity, nearly twice as fast as the old Baretta counterparts or roughly 1800 feet per second. The downside to the pistol being as small as it is is that it does not have as much stopping power the pistol doing [Typical] when fired in single fire, or [Good] when 3 round burst is used. Cost: $216 Cost/clip: $32 Max Range: 95 feet.
3-97: The name is quite befitting of the weapon, simplicity beging the credo of this gun, a throw back to the days of bigger and better. Considerably bigger and bulkier then the Enfrocer the 3-97 is Eden Corporations take on the heavy pistol. The 3-97 is over twice the weight of the Enforcer comming in at a lovely 35 ounces, this weight being augmented by another 7 ounces by the clip. Most of the guns weight cause from the internal cooling unit, the increased bullet speed, and the sheer power of the shot inflicts large amount of strain upon the structure of the pistol and in earlier designs, the common problem of the gun exploding in the users hands after somewhat strenous work had to first be over come. Unlike the gun metal color of the Enforcer the 3-97 is primarily black, a few metal colored area's highlighting the edges of the pistol. Eleven inches in length this powerful gun requires most to use two hands, though those with an [Excellent] or higher Strength can wield it in one hand. The AA batery sized rounds that the pistol takes, leave the barrel at about 2000 feet per second, however it actually has a shorter range then the Enforcer anything beyond 45 feet not feelign the full power of the blast, the shot inflicting [Remarkable]. The down side to the 3-97 is the 6 round clip, reminescant of the old western days. Cost: $720 Cost/Clip: $50 Max Range: 80 feet
Avenger 10mm: Sometimes seen as the Enforcer 117A's big brother, the Avenger is Eden Corporations finest pistol. Made of the same Polyfiber Alloys as the Enforcer, the Avenger can be seen as a culimanation of the Enforcer and the 3-97, bringing together the light weight aspects of the Enforcer and the sheer man stopping power of the 3-97. An inch and a half longer then the Enforcer, the 6 inch Avenger is still small enough to conceal within the more common coat pockets, and has since replaced the Enforcer as the standard choice for Law Enforcement Agents, its durability, lightness, and stopping power making it an easy choice ever since its introduction in 2018. The Avenger shares the Enforcers almost silver color, though the edges of the coolant compartment pieces are black, giving the gun a very pronounced bevelled look. The Avenger has three seperate modes of fire, single, 3-round burst, or fully automatic. The damage for each mode of fire is as follows, single fire [Good], 3 Round Burst [Excellent], and Full Auto [Excellent]. The damage for fully automatic fire not changing from 3 round burst however, it allows the user to make two 3 round burst fire against up to two targets, that must be within 10 feet of each other, however doing so chews up 10 rounds from the 62 round clip. Cost: $640 Cost/Clip: $40 Max Range: 135 feet.
Excaliber 387: Powered by Cold Fusion Energy the revolutionary Excaliber 387 is the Eden Corporations first Energy Pistol. By focusing and harnessing the energy of the pistols Photon Energy Drive, it can project small bolts of concise energy. These laser bolts burn at termendous temperatures searing through flesh easily. The pistol itself is a glossy crimson color for almost all the gun, only the actually grip being black, the guns barrel extended farther on the top then on the bottom, the top part comming to a point, giving the gun a beak of sorts. This gun is solely used by the military, though it has been known to sell them to select buyers, never in large quantities. The Excaliber inflicts [Incredible Damage] the laser burning that hot. The pistol only has single fire capability and even then, if the pistol is fired three times right in a row, then it takes two combat actions for the gun to cool down. The clip has 24 rounds, and instead of being loaded into the butt of the cun this is instead, slide in under the barrel, the clip being 2 inches wide, half and inch think, and 4 inches long. Like all Cold Fusion Energy Cells once loaded a clip may not be dispensed until depletion. Cost: negotitable Cost/Clip: Negotitable Max Range: 190 feet
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Post by P i x i e * D u s t on Feb 25, 2005 20:03:34 GMT -5
Rifles-
E-9 Hawk: This high bore rifle is the pride of Eden Corporations rifles. Built to survive in the roughest trek the E-9 comes with the revolutionary Self Cleaning System, a small layer of mesh covers every piece of the rifle, allowing for a liquid to seep through it. Each part contains pathways that when connected with the rest allows it to connect to the Self Cleaning System, which every 5 sminutes fills the guns part with a quick burst of the liquid that it contains. The liquid is stored in the mesh like it was some giant stamp, the liquid quickly breaking down dirt and grim. When there is no dirt to break down the liquid also acts as both a coolant and a lubrication, making sure that the rifle fires at maxium capacity with each shot. This weapon fires 8.23mm bullets, allowing for enough stopping power to fit its various roles. Just over 3 feet in length and built of the smae Polyfiber Alloys as their Pistols, the Hawk weighs just over 2 pounds with a full clip of ammuniton. The E-9 Hawk does [Excellent] damage and has a 28 round clip. Cost: $987 Cost/Clip: $67 Max Range: 1100 feet
Sub-machine Guns-
Spitfire Z-10: The Spitfire is actually more of a machine pistol then a normal sub-machine gun. Nine inches in length this very sleek pistol even has a fast look to it, the corners very angular, the gun seeming to lean forward as if being stretched. The end of the barrell having another nub, smaller where the chamber actually ends. The gun, bronze with white highlights weighs a mere 22 ounces, 28 ounces with its clip which extends 3 inches past the butt of the gun. The Spitfire uses 10mm rounds, and is capable of firing in 3 round bursts [Excellent] or Full Auto [Excellent], like the Avenger firing in Fully Automatic allows for up to two targets to be hit with a round round burst but at the cost of 10 bullets instead of 6, the two targets needing only to be within 15 of each other. The Z-10's clip holds a resounding 126 round clip, the gun getting wider near the grip in order to make room to house the Z-10s revolutionary Counter Recoil measures. The device allowing the user to fire the gun with mroe accuracy the recoil being absorbed by the internal shocks for lack of a better term, a 3 round burst feeling more like a single shot, and fully automatic fire having its recoil cut in half. Cost: $1487 Cost/Clip: $160 Max Range: 307 feet
Superion LS: Most fire fights are won by sheer number of rounds fired and less on talent and to compete with large amount of round disposal, bigger was always better. That was until the Superion LS was released in the early spring of 2019. This weapon has become the favored weapon of the Special Tatics Teams of Law Enforcement, replacing the Mp5 which held that title for many years. Black and Brown, the LS is 3 inches in width, however the most astonishing feature to the weapon is the dual chambers, the gun having a cartrige release on both sides, the right being higher, the left being lwoer, the rounds being expelled with enough force to easily clear a person using the weapon in either their left or right. The weapon is fed by a small barrel that is attached to the back of the weapon, gaining the weapon the nickname of "The Peacock", the barrell resembling the birds magestic tail. An inch before the dual barrells a small hand stock comes down, much like the Mp5's that they replaced. This gun only has one mode of fire, Full Auto, both barrells being controlled by the same trigger. The one downside to the weapon is the initial wait before the weapon begins to fire, taking 1 combat for the gun to start spraying bullets. The drum carries a whopping 300 round payload, the gun inflicting [Remarkable Damage] as it mows past people. Cost: $2456 Cost/Clip: $321 Max Range: 400 feet.
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Post by P i x i e * D u s t on Feb 25, 2005 20:03:54 GMT -5
Machine Guns-
Lateralus E-12: The bigger brother of the Hawk E-9 the E-12 is Eden Corporations most commonly manufactured Machine Gun, having the same rigorous tests and standards that each weapon must meet. Measuring in at 3 feet and 5 inches, the E-12 is only 3 inches longer then its smaller brother, and constructed of the same Polyfiber Alloys that make up the E-9 though the E-12 is nearly twice the weight of the E-9 weighing in at a heavy 60 ounces, however the E-12 fires 9.02mm bullets and like the E-9 comes standard with the Self Cleaning System. The gun itself looking like a slightly bulkier version of the E-9, the coloring scheme the same. this weapon has quickly become the choice weapon for Commandos and Navy Seals, or any other military unit who spends alot of the time in situations that expose their weapon to dirt. Capable of Single Fire [Excellent], 3 round burst [Remarkable] or Full Auto [Remarkable]. When in Full Auto the user can make three 3 round burst shots against up to three different targets, no two of which can be more then 10 feet apart, though this uses 15 rounds of the E-12s 150 round clip. Cost: $2400 Cost/Clip: $300 Max Range: 600 feet
Avenger Type 7: Two guns are always better then one, the Superion LS having proven thtat to Eden Corporation, and so they used the same priniciple when designing the Type 7. Two feet and 6 inches of hot lead fury, the Type 7 is a mere 4 inches in width. The design of the weapon is rather square, very geometrical, the dual barrels seeming to be formed from one solid piece. The gun then streamlines back, the grip of the weapon, becoming anguliar. 3 inches behind the dual muzzles, protruding from the side of the barrel is a stock, this weapons firepower requiring two hands by anyone other then those possessing an [Excellent Strength] The gun is combination of black and gray, the pieces being colored so that the gray seems to bleed over into the black. The Type 7 is loaded from the top, the clip, fitting flatly and snuggly to the gun. The extends neraly 2 feet, is2 and half inches wide and an inch and a bit thick. The clip is loaded with the round intake being at the rear of the gun, however like the LS there is a one combat round action wait before the gun starts to spray and spray and spray. Like the Superion, the Avenger has only one fire rate, Full Auto [Incredible], dumping 15 rounds per spray from its 560 round clip. Cost: $3145 Cost/Clip: $344 Max Range: 670 feet.
Maelstrom s2: Bullets are a thing of the past as far as the Maelstrom is concerned, using Cold Fusion technology the Maelstrom is Eden Corporations Energy Rifle. Deep purple and black, the Maelstrom is 3 feet in length and constructed of the standard Polyfiber Alloys that most of the Eden Corporation use, allowing for the rifle to be lightweight, weighing 3 pounds 7 ounces. The barrel 2 inches heigh, and a foot and a half long, the barrel an inch wide and rather square, the same sort of design that they now use for cars, that very smooth flowing look, the standard futuristic look that was so exemplified in various movies and products. The barrel then connects to the main part of the rifle which is designed similiar to the stock of a M-16. in which the Energy Cell is held as well as the Super Coolant Unit. Like the Excaliber 387 the Maesltrom s2 creates concies bolts of energy, about the size of a standard pencil. The Maelstrom has two modes of fire, Single Shot [Incredible] or Full Auto [Amazing], the Maelstrom allowing for two attacks against up to two targets no more then 10 feet apart however it uses up 16 round sout of the 160 round clip. Like standard Eden Corporation Cold Energy Cells they can not be removed until depleted. Like the Excaliber 387 this weapon is almost used solely by military personel. Cost: Negotiable Cost/Clip: Negotiable Max Range: 1400 feet.
Shot Guns-
The Widow Maker: This polished crome colored weapon is a beautiful piece of craftsmanship, as well as a fine weapon all together. OVer two and a half feet in length and weighing just over 2 pounds The Widow Maker has become a popular weapon in game hunters, enjoying the increased range and the ability to unload shells in rapid succession. Looking like a normal shotgun The Widow Maker has one real big difference is that unlike most standard shotguns, The Widow Maker does not have the standard pump action, the piece having been replaced so that the weapon could have a greater ammo capacity and to allow for the increased firing rate. Unlike other single barrel shotguns out on the market The Widow Maker allows for Single Fire [Excellent], Double Blast [Remarkable], or Full Auto [Remarkable]. The Full Auto allowing for two Double Blasts against up to two different targets, both of which must be within 15 feet of each other, at the expenditure of 6 shells. The Widow Maker is clip fed, being inserted just in front of the trigger, half an inch seperating the two, its clip holding 48 shells. Cost: $378 Cost/Clip: $36 Max Range: 120 feet.
Haymaker 12 Guage: With todays threats of more powerful weapons, cybernetics and robots, one needs some serious stopping power. Eden Corporation brings that together with its Haymaker 12 Guage, the serious gun for the serious situations. Two and a half feet long, this silver and red double barrel shotgun, has been revamped with both the sleek contours of its barrells and stocks, but once again like the Widow Maker gone is the pump action, having been once again replaced with the guns clip, making the Haymaker unlike the double barreled guns of old not need to be reloaded after every two shots. However unlike the old guns you do not get a choice in firing modes, as both barrels fire at the same time, the spent shells being ejected out both sides. The shot gun holds an impressive 50 round clip, the gun inflicting [Remarkable Damage]. Cost: $436 Cost/Clip: 40 Max Range: 100 feet
Devestator ZL: Two barrels are good, three are better. That is the motto of the Devestator ZL, the revolutionary shotgun from Eden Corporation. The third barrel is mounted atop of the standard two, sitting in the middle of the two, giving the gun a very triangular shape. The weapon is rather large, weighing near 4 pounds, and requires a strength of at least Excellent to weild within two hands without inflicting damage to the user. For someone with a strength lower then Excellent the weapon can be fired, though the shot will be off slightly and the kickback of the gun inflicts one level of blunt impact damage to the user for each level they are under Remarkable. The real drawback to the Devestator ZL is that it must be reloaded manually, although with the gun inflicting [Incredible] damage, reloading time is easily found if not from the blast knocking the target back. Cost: $1200 Cost/box of 30 shells: $34 Range: 100 feet
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Post by P i x i e * D u s t on Feb 25, 2005 20:04:15 GMT -5
Heavy Weapons-
787 Flak Cannon: This weapon looks like it is a drum loaded gernade launcher, although unlike the gernade launcher the barrel of the flak cannon is larger, the diameter easily 1/3 larger. Similiar to a gernade launcher, the Flak Cannon launches a pop sized round from the rather snub nose, only a half an inch from the beginning of the nose to its end. Upon contact with a surface two things happen within the round. The first is that the round ejects from it dozens of quater sized devices shoot from the canister, spraying out in a 360 degrees radius. The smaller projectiles shoot out to a distance of 15 feet before detonating, or until impacting with something, creating smaller explosions. A fraction of a second after the discs are released, the main part of the shell detonating. The Flak cannon inflicts [Remarkable] fire damage to the first target and each smaller explosive (36 in all, 1 foot between each one.) deals [Excellent] Damage to those hit by the rest. The weapon is drum fed and each drum holds 8 shots, the weapon having a small pump action in order to load each shot. Cost: $4500 Cost/Drum: $900 Range: 600 feet
The Shredder: A variation on the Chaingun, The Shredder is a 6 barrelled shotgun, the barrells forming the classic chaingun form, although the barrels are slightly thicker then normal as to be expected. The Shredder looks like a normal chaingun and like all chainguns requires a second or two to warm up. The user must use one combat action to get the chaingun spinning, before it unloads with its buckshot fury. This weapon has only one rate of fire, full auto as the 6 barrels spray out shells, allowing the user to make six attacks against up to six opponents no two of which can be 20 feet apart of [Incredible] damage. To fire The Shredder it first must be set up, requiring the use of a tripod to fire with any accuracy unless the user has a Strength of at least [Incredible]. Set-up of the tripod requires one combat action, the tripod extending from the bottom of the Shredder. A full Auto spray uses up 72 rounds of the guns impressive 900 round clip, the ammo being contained within a backpack that the user carries on their back. The Gun itself weighs 20 pounds and the backpack when loaded weighs 9 pounds, subtracting one pound per 100 rounds spent. Cost: $7000 Cost/Backpack: $1100 Range: 430 feet.
The Mini-zooka: The world of bigger is always better has just been given a violent shove to the side by the production of the Mini-zooka.This weapon is about the size of the old lunchboxes from the mid 1900's. Ten iches long, 8 inches tall and 5 inches thick, the mini-zookas hand held nature is rather interesting as the weapon has only a places to grasp it as if it had a handle, the weapon is held up in the air near, the user using their thumb to both access and press the trigger on the back of the handle (The side now facing the user). A small projetictile is then launched from the weapon, roughly the size of a D battery, rocket projected towards the target, before detonating. The Mini-zooka has many types of shell, however each one only effects a 5 foot cubed area. The mini-zooka holds four rounds before it must be reloaded, the process rather time consuming requiring one full combat post to be spended to it. Details on the ammo follow below. The mini-zooka has a state of the art traget computer, requiring a single combat action to lock on. Cost: $20 000 Range: 400 feet
Incineary: This shell inflicts all of its damage by releasing a magnesium sulfate combination into th air, the chemicals upon contact with the air combust burning at very high temperatures. This effect inflicts [Incredible] fire damage. Cost/shell: $4000
High Explosive: The name pretty much describes the purpose of this rocket. Your standard Mini-zooka ammunition, the H.E shell upon impacts explodes, the shell being packed full of rather explosive material, the damage [Incredible] being a combination of force, fire, and of course shrapnel, making the H.E have many uses from taking out a heavily armored troop to removing a wall inconviently put in your way. Cost/Shell: $2000
Armor Piercing: The head of this shell is etched like a screw, ending in a very sharp point, though this is for purely cosmetic effect only. This shell is very useful for taking out armored vehicles or the large combat oriented robots. The shell is fired out at high speed, the shell spinning incredibly fast. Upon impacting, the front screw portion is fired forward, much like a rocket entering space as it is fired farther in. This allows the head to be shot through armor, basically imflicting two strikes for the price of one. This allows the shell to essentually bipass armor of [Incredible] strength 1 foot thick, increasing the thickness by 1 foot for every strength level less the material has, thusly, [Remarkable] is 2 feet, [Excellent] 3 fet..etc. This is achieved by the shell impacting with that very fine tip at [Incredible] Speed and [Incredible] strength. The tip which is composed of an [Amazing] strength material is then rocketed forward again with [Remarkable] Strength, allowing it to be pushed forward, the tip containing a rather interesting triggering device. It will not be set of by the first impact, or even the impact of it being thrust forward. However once it no longer meets resistance it then activates the trigger to detonate upon impact, exploding like a normal gernade, though of [Good] intensity. The user should be warned that should the Mini-zooka be used on an armored troop that the target may be to thin and the shell may detonate at a farther distance then planned though most units have a hard enough time dealing with the baseball sized hole. If the shell impacts with a material of higher then [Incredible] strength then it prematurely detonates Cost/Shell: $5000
Steel Foam: When lethality is not required the Steel Foam shell is the best choice. Upon impact the shell releases an agent that when exposed to air, expands rapidly, turning into a foam that covers the target, the foam, being very thick, and harding within 10 seconds to a substance of [Incredible] strength. The foam while super strong allows anyone covered with it to breath normally, and also delivers an [Incredible] strength anestetic rendering the victim unconscious for up to 4 hours, though time varies depending on resistances and what not. This foam can be removed by someone with a high enough strength bursting free of it or should someone have access to the special disolvant that is a bacterium design to disolve only the foam, dying without food rather quickly and completely harmless to everything else, the process taking a minute or so. Cost/Shell: $5670 Cost/dose of disolvant: $4345
Cyro Shell: This shell upon impact emits a Freon-Liquid Nitrogen compound that freezes the area, inflicitng [Incredible] Cold damage as it covers the area in an ice like substance. The area having been reduced to 4 Kelvin (-452.47 F, -269.15 C) the reprocutions of such an effect are obvious. Cost/Shell: $3200
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Post by P i x i e * D u s t on Feb 25, 2005 20:04:35 GMT -5
Gernades-
All Gernades look the same, a 4 inch tall cylinder an inch and a half in diameter. The top of the gernade has a small button that is pressed or depressed to activate or deactivate the gernade and by rotating the top it can be set to have a timer of anywhere from 3 seconds to 3 minutes.
Cryo: This gernade upon detonation emits a Freon-Liquid Nitrogen compound that freezes the area, inflicitng [Remarkable] Cold damage as it covers the area in an ice like substance. The area having been reduced to 50 Kelvin (-369.67 F, -223.15 C) the reprocutions of such an effect are obvious. This effects a 40 foot diameter area. Cost/Gernade: $1200
Steel Foam: When lethality is not required the Steel Foam gernade is the best choice. Upon impact the gernade releases an agent that when exposed to air, expands rapidly, turning into a foam that covers the target, the foam, being very thick, and harding within 10 seconds to a substance of [Remarkable] strength. The foam while super strong allows anyone covered with it to breath normally, and also delivers an [Excellent] strength anestetic rendering the victim unconscious for up to 4 hours, though time varies depending on resistances and what not. This foam can be removed by someone with a high enough strength bursting free of it or should someone have access to the special disolvant that is a bacterium design to disolve only the foam, dying without food rather quickly and completely harmless to everything else, the process taking a minute or so. This effects a 10 foot diamter area. Cost/Gernade: $1760
Sentry Guns-
The Mangler: This revolutionary weapon is an assest to anyone, the guns protecting areas better then any human could. Standing on a tripod this rather large machine gun, has a small sensor scope on the top that scans the ares within 90 degress of initial setting, firing upon any threat that approaches, the device determining threats as anything larger then a baseball that approaches it, the sensor picking up on sound, motion and even sight, allowing for quick targeting with its swivle actuators. The Mangler comes in three different types, the Mark 1, Mark 2, and Mark 3, the latter to Marks being more of an extension to the Mark 1 then different system. The Mark 1, a fully automatic Machinegun [Remarkable] damage holds an impressive 5000 round magazine, capable of making 4 attacks against up 4 targets per combat action, dumping 50 rounds per spray. The Mark 2 is the addition of a secondary machingun to the Mark one, increasing its effectiveness by increasing its damage and ammo spray. Now inflicting [Incredible] damage and allowing 6 attacks against up to 6 targets, the clip now a whopping 10 000, and each spray of fire requiring 100 rounds. The Mark 3 is the addition of a Mini-zooka to the guns, setting it atop the two machineguns, though this ones range is 1o feet cubed, the rounds depending on which are loaded, using the same prices of the normal Mini-zooka rounds plus an additional $500. Mark 1: $23 540 Mark 2: $31 000 Mark 3: $45 000 Range: 300 feet for guns, 400 feet for rockets.
MISC-
Extended Clips: All weapons that fire actual bullets have extended clips. The clip grants another 1/3 of rounds, this value always rounded down. These extended clip cost 40% more then the listed price.
Grinder Mine: The size of your average dinner plate and 2 inches thick these thick discs are normally painted in an appropriate color that will assist in blending in should it be exposed due to weather conditions. Along the 2 inch edge small grooves can be seen all along the unit, the grooves angled at 37 degrees, these grooves are the size of a pencil hole, these grooves running along the top and bottom. In between the grooves are small two rows of small rounded slots etched into the metal, as if they would open. On the bottom of this unit is a small opening in the middle of the disc. This mine is placed in the ground like normal mines, except unlike most where they need to be touched to go off, the Grinder has multiple sensors that scan for motion and heat. Inside the plating is a small computer chip, this chip has been loaded with preset data that acts as a triggering system, the mine set to only go off when the prereqresites are met, this scanning of both motion and heat, allows for fairly accurate detonations. When triggered, the area a 10 foot diamater around it, the disc is launched up into the air, the opening on the bottom of the mine an opening that focuses the small explosion that propells it into the air. This sytem jumps 4 feet into the air, the grooves along the edges also projecting small jets of flame as the disc begins to spin. The small openings inbetween the grooves open revealing two small holes per slot. The senor still spinning around then helps aim the mines blasts as the slots begin to open fire, firing shotgun rounds at the target. The mine inflicts [Incredible damage] to the area (10 foot radius), or Amazing damage to a 45 degree area. Cost: $9000
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Post by P i x i e * D u s t on Feb 25, 2005 20:04:52 GMT -5
ARMOUR -----------
Light Armour-
Kevlar Weave Clothing: The name while somewhat self explanitory is also somewhat dubious as the fabric that makes up the clothing is not just Kevlar, other materials being interwoven into the fabric. The clothing itself weighs more then a normal piece of tclothing for the same size and thickness, your average t-shirt having the weight of a sweatshirt. The clothing can be of any color, the color being added in last and is purely cosmetic, the dyes sticking to the fabric rather well. The clothing provides [Good] armor against edged attacks, [Good] protection against Energy, and [Poor] against blunt, the fabric thin enough to not provide that much cushioning from the fall. These clothes are generally worn by the working class, or those that will be dealing with electricty the armor softening the charge up to make most fatal surges deliver mild burns. Undershirt: $50 Jacket: $82 Pants: $90 Suit: $190
Armoured Overcoat: Lets face it the streets are no longer safe, cyborgs and robots, bigger, better guns, the world is slowly becomming an anarch state, where the strong control the weak with iron fists. As such everyday people are needing protection from the dangerous world, while still not trying to degrade themselves down to the same level as the thugs and ruffians that threaten them. This long coat, traditionally a trench coat, or perhaps even a Duster flows to cover most of wearer, normally really only exposing the ankles and lower. Inbetween the two main layers of fabric and once again on the insde of the coat are protective plates, these plates, made up of a steel-plexiglass composite are as strong as steel, has the flexability of plexiglass and weighs slightly more then the plexiglass. The plates are then coated in a special liquid that hardens making the paltes divert energy alot better. The fabric that makes up the rest of the coat is the same fabric that is used in standard Kevlar Weave Clothing. The overcoat provides [Excellent] protection against physical and energy attacks with the exception of blunt which it only provides [Good] protection against. Cost: $314 Weight: 3lbs
Titanium Kevlar Synthetic: This military grade of the Kevlar Weave clothing offers good protection for being regular clothing. Made from a stronger synthetic fiber then the Kevlar Weave clothing that is common in the work sector. This fabric while stronger then the Kevlar weave however it is also slightly heavier, though the protection is worth it. The suit provides [Excellent] protection against physical and energy attacks with the exception of against blunt attacks in which it only provides [Typical] protection. The armor only comes in a military style uniform and is normally solely sold to militaries. Cost: N/A Weight: 5lb
Medium Armour-
Light Combat Suit: The standard choice of security forces, the police force and even the military when the situations are not so hostile, though the possibility could arise. The suit consists of a helmet, torso plating; the piece covering the entire torso and the biceps of the wearer, thigh guards, greaves, and bracers. The torso plating is put on by donning it over the head, much like protective sports gear, the sides are then slosed around the user by magnetic snaps, three per side. The thigh plates go on in a similar fashion, the wearer snapping them around their thighs, the plating cut so that it will fit the average form of soldiers. The armor provides [Excellent] protection against Energy and physical including blunt. Cost: $900 Weight: 7lbs Max Agility: Incredible
Deratex Body Armor: The Deratex armour is a combination of thick protective platings over the vital areas overtop of a thick Titanium Kevlar Synthetic Body Suit. The fabric of the suit is a dingy yellow color while the plates are white. The army provides [Remarkable] protection vs. Physical however only [Excellent] vs. Energy and Blunt. Cost: $1252 Weight: 8lbs. Max Agilty: Incredible.
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Post by P i x i e * D u s t on Feb 25, 2005 20:05:17 GMT -5
Heavy Armour-
Heavy Combat Suit: The upgrade to the Light Combat Suit this armor covers is comprised of seperate sections, the armor conencting by magnetic clamps and by slide locks that are twisted and then magnetically held. When donned there is not part of the suit that exposes flesh, the helm being a full faced one, the helmet having several air slits running allong the sides angled towards the users shoulders. The users eyes are protected by a thin layer of a resiliant glass. Eden Corporation takes pride in making sure that every piece of the armor is as strong as every other piece, the armor although looking the same due to the special coating that is added afterwards, is actually made up of a mishmash of materials. This unique aspect and the fact that inbetween the outer and inner plating is a special foam that absorbs impact, cushing blows, provides the armour [Remarkable] protection against Physical, Energy, and even blunt. Cost: $9000 Weight: 15 lbs Max Agility: Remarkable
Recon Power Suit: Looking similiar to the Heavy Combat Suit though this power suit is slightly bulkier then the Heavy Combat Suit and its features are angled more so then the H.C.S, this sloping effect helping with the suits stealth modes. The system runs on a Thermal Plasma Inducer, the system burning a new compound gas that provides 10 million times the B.T.Us as propane. The fuel cell for the Inducer provides enough fuel for 4 days before needing recharging or replacement, the cells the size of a pistol clip which are inserted under the chest plate.. The Inducer is what powers all of the suits secondary systems. The armor provides [Incredible] Protection.
Helmet: The helmet is a rather sophisticated tactical Heads Up Display (H.U.D.) and a breathing apparatus. Unlike t he helmet of the H.C.S which had to seperate slots for eyes, the Recon Power Suit is a visor that spans the front of the helmet. The helmet is capable of displaying both Infared and Thermal Vision and has a sophisticated tracking software that allwos it to keep track of up to 3 targets with [Incredible] ability, this does not grant the user and bonuses to firing but it does allow them to keep track of where the target(s) is/are after locking on which takes one combat action per target aqquired. The helm also is able to filter air through the face screen at [Remarkable] strength, rendering most gases inaffective against them.
Primary Arm: Attached to the forarm plating is a small rising that nearly runs the length of the forearm. The thin box as it were is 3 inches wide and an inch and a half tall. This device houses a rather powerful high grade carbon steel, diamond coated chainsaw [Incredible]. The chain saw can either appear on either side of the device or if the user need, both, the saws path expanding as the inner working of the system push the chain out.
Secondary Arm: Attached to the secondary forearm plating is a small box, 3 inches long, 2 and a half inches wide, and and inch and 1/4 high. Inside this box is a claw composed of a light and incredible strong metal. This claw is shot out, the user targeting an area that he wishes to hit, the claw opening and then upon striking with the surface digs its self into it, provide a scure hold. The claw itself as stated is composed of an incredible strong yet light metal, C7-28T [Amazing]. A wire (70 ft.) is attached to the claw [Incredible] material strength, which is then able to be retracted [Excellent] pulling strength. This device is primarily used as a grappling hook though it can have other applications.
Legs: The legs of this system have a series of hydrolic like systems along the knees and heel area. These hydrolics for lack of better terms provide the wearer with [Good Hyper-jumping]. The boots of the armor have the ability to adhere to surfaces of many substances using small gravity generators to keep the feet firmly placed unto the user moves them themselves, providing [Excellent Wall-crawling] but only for their feet. A step with the adhesion system activated feels like their foot weighed twice as much, hampering movement but nothing to serious.
STEALTH System: The suit was designed with covert ops in mind and so each one has been outfitted with Stealth capabilites, this comming for various sources, the angular look of it, the color and special coatings and the counter measures built into dozens of locations on the armor. This takes three distinct forms. The first is a sound reduction system that is as noted located on dozens of parts of the body, these dampeners absorb reverberations and trap sound waves from leaving, an invisible field covering the armor, nullifying his sound at [Remarkable] strength. Secondly the armor is protected from radars and scanners at [Incredible] strength, and lastly the suit has a camoflague system, changing the color of the suit to blend in better with the background. This grants the wearer [Good Invisibility] as long as the user remains still. Cost: $38 000 Weight: 20lbs Max Agility: Amazing
Heavy Power Suit: Once again the H.C.S is used as the base model however it is even larger then the REcon Power Suit, though not a encumbering ammount. Where as the features of he Recon Power Suit were angular the Heavy Power Suits look is not that much different from the H.C.S though the plates are thicker and are more rounded then on the H.C.S. Located at ket places are similiar psuedo hydrolics as found on the Recon Power Suit, though these are for enhancing the wearers strength, increasing it to [Remarkable], if the wearers strength is higher then Remarkable then they gain no benefits from it. The Heavy Power Suit running on the same Power System as the Recon though it of course requires larger cells, however the time between renewel or recharging is the same. The thick plates provide the Heavy Power Suit with [Amazing] Protection.
Helmet: The helmet is a rather sophisticated tactical Heads Up Display (H.U.D.) and a breathing apparatus. Unlike t he helmet of the H.C.S which had to seperate slots for eyes, the Recon Power Suit is a visor that spans the front of the helmet. The helmet is capable of displaying both Infared and Thermal Vision and has a sophisticated tracking software that allwos it to keep track of up to 9 targets with [Incredible] ability, this does not grant the user and bonuses to firing but it does allow them to keep track of where the target(s) is/are after locking on which takes one combat action per target aqquired. The helm also is able to filter air through the face screen at [Remarkable] strength, rendering most gases inaffective against them.
Primary Arm: Attached to the forarm plating is a small rising that nearly runs the length of the forearm. The thin box as it were is 3 inches wide and an inch and a half tall. This device houses a rather powerful high grade carbon steel, diamond coated chainsaw [Incredible]. The chain saw can either appear on either side of the device or if the user need, both, the saws path expanding as the inner working of the system push the chain out. A top of the chainsaws housing is a small box, 3 inches long, 2 and a half inches wide, and and inch and 1/4 high. Inside this box is a claw composed of a light and incredible strong metal. This claw is shot out, the user targeting an area that he wishes to hit, the claw opening and then upon striking with the surface digs its self into it, provide a scure hold. The claw itself as stated is composed of an incredible strong yet light metal, C7-28T [Amazing]. A wire (70 ft.) is attached to the claw [Incredible] material strength, which is then able to be retracted [Excellent] pulling strength. This device is primarily used as a grappling hook though it can have other applications.
Secondary Arm: Attached to the forearm of the offhand is Eden Corporations Frost Burn system. This system covers half of the users forearm width wise and the entire thing length, two smaller angled shapes flowing from the main system and apparently into the back of their forearms. Settled atop of the gloves of the offhand are two small nozzles from which the system launches. The Frost Burn system is a combination of a napalm fueled flamethrower or an advacned cryo system. Whatever system is fired the effects is still the same, a 20 foot cone of either fire or liquid nitrogen sprays out inflicting [Remarkable] damage. 3 hours of continual use are avialable on on cell.
Mini-Zooka system: Mounted on the shoulders closer towards the head are two outcroppings that are fed by a small backpack. These outgropping are actually mini-zooka launchers, See mini-zooka section for details on damage. The Heavy Power Suit holds 20 such rockets, all must be of the same type, although he can only fire one at a time, the system not allowing any more due to recoil and heat dispersion. Cost: $89 000 Weight: 32lbs Max Agility: Excellent
Misc-
Shields: Eden Corporation provides a variety of personal shields to suit whatever purposes may be needed. Their integrity starts at [Good] and goes all the way up to [Incredible], no other systems being released that have higher then [Incredible] Strength. The shields are able to be purchased as a full body protection or as an arm mounted shield. The base price for intensities are; Good- $200, Excellent- $400, Remarkable- $900, Incredible- $1400. Modify the prices by adding 10 percent for handheld versions, and 40 percent for the full body protection.
And as before any orders or special jobs pelase send an email to theedencorporation@yahoo.com
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